If you honestly can't beat Stage 1 on Hard at A rank, you need some serious practice at this game. Repetitio Est Mater Memoriae
Subweapons:
Playing time is over 20 hours: Keep playing the game if you haven't already earnt this. Keep shooting the whole time, try not to get hit too much, use Reflection when needed without abusing it and this should be very easy to accomplish. Does not do spectacularly against bosses or negate bullets, but is very useful in a panic. To unlock AN, story mode must be beaten on Challenging on one sitting. The turrets are usually in plain sight except for some found in crevices. Once you fill up the A rank bar (in the upper left corner under score in S.A. and Arcade modes) it is really hard to lose, especially with Reflection. Before moving on, there are a few aspects of the gameplay I'd like to underline. Keep in mind you have to kill all of the worms except for 1 and you cannot get hit at all. Definitely making headway, but feeling kind of beat-down. It should be around 30 trophies total, most of which are rare. Complete Story Mode with Alternative Narration. Lex Talionis Promoted to Sergeant. Do NOT use Reflection during the fight. For another, differently organized walkthrough of Sine Mora, head to. 4 runthroughs of the game should net this one for you automatically. Use Pytel's subweapon on the 1st sets of turrets and restart the fight when you run out of subweapons. Killing enemies and essential boss pieces adds time, getting hit decreases time. It takes around 25-30 hours to unlock all of the achievements on Xbox One. Sine Mora is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture for the Xbox 360, Windows, PlayStation 3, PlayStation Vita and iOS.It was released on March 21, 2012 for the Xbox 360 via Xbox Live Arcade, on November 20, 2012 for PlayStation 3 and PlayStation Vita via the PlayStation Network, on July 16, 2013 for iOS via iTunes Store, … Reach the canyon without using a continue: Play Arcade on Challenging and reach Libelle (level 4 1st boss) without ever dying. Complete it with Soprano and Merenstein (select Challenging difficulty and Reflection capsule for an easy time) to get this done. Every one of these will likely take 30+ minutes to finish. Play with every single Chronome: I've explained this before but to sum it up start Arcade by choosing any Chronome you are missing and, as soon as the 1st level starts, quit to the main menu and repeat the process. This trophy will pop after fulfilling the following requirements:
A great deal on PlayStation 4 titles, including Darksiders Warmastered Edition, Sine Mora EX, and lots more. Hold the highest rank for 90 seconds: Reach A rank, try not to get hit and don't abuse the capsule and subweapon uses for 90 seconds in a row. Stage 2 never looked so easy after this, and this challenge comes with a bonus- since this is technically a stage on Insane and you can't pick up anything, completing this has around a 65% chance of glitching the last requirement for General of the Air Force in a good way (although I would say doing the requirement the regular way is actually easier). Full list of all 12 Sine Mora EX trophies - 9 bronze, 2 silver and 1 gold. The subweapon lasts for so long that you will also be able to partially damage the turrets in the next phase. There are also 2 set Extend powerups to help you. By the time you are done with this rank, you will have probably been playing for 8 hours. Hold the capsule button when the capsule is full until it becomes empty. Destroy Siriad: Siriad is the last boss of the game. A really easy stage. Repetitio Est Mater Memoriae Promoted to First Lieutenant . Obviously try your best not to get hit (save yourself with Reflection whenever you can) and destroy as many enemies as possible. Empty 100 full capsules: I highly recommend to get this requirement done with the Speed Up and Roll Back capsules in Arcade's 1st level, because 2 of the later requirements task you with using these 2 capsules for 20 and 30 minutes respectively. Slows down time to give you more room to dodge and fire more rapidly, but is not as useful as it sounds. When you reach the last phase, use any Reflection you have left to destroy as many turrets as possible, while making sure to prioritize the leftmost one which shoots an insane amount of bullets. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shooter offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode Sine Mora is a side-scrolling shoot ’em up that provides a unique challenge, … The boss isn't hard in Story mode (especially on Normal) and you can make use of your capsule and subweapons for an easier time. Playing time is over 15 hours: Keep playing the game if you haven't already earnt this. Matouschka is very easy on the second playthrough. Stage 5 - A short stage, watch out for Steropes' reflector orb (you can kill it fast with Pytel or Koss) and definitely use a sub on Palladion's last laser. If you want it as fast as possible, play Arcade and reach Kolobok's 1st phase, as he shoots a lot of bullets, especially during the spiral pattern. Lastly, the game has a "Trophies" menu that keeps track of all the requirements you fulfill and also tells you in which modes you can get each requirement (hence why I won’t be always mentioning the required modes throughout the guide): it’s a handy tool that you should periodically use when you play. Whatever you choose, it should be very easy to accomplish. Contents. Once again, you will get this soon without even thinking about it. Defeat Libelle without ever dying previously. When playing Story mode, you won't be able to pick up your favourite ship and will be forced to use all 3 depending on what level you are playing, however you will be able to choose your favourite one for the other modes. If you really want to delve into the narrative visit the encyclopaedia in the options menu or Wikipedia. Fully upgrade your primary weapon: I suggest going into Boss Training with lv.10 firepower, getting hit and recollecting all red orbs right away. If you do lose your shield and then get hit, you are done. Don't destroy the last tank right before the boss’ 2nd phase, as it may drop a score token you would automatically suck in. Just don't use capsule or subweapon (you can go through the first two big ships in the Prologue, button mashing is the only way to kill them). If you are aiming at this requirement alone, it's actually not too hard if you choose GE-22 Liberator, Pytel, Koss or Magusa and the Reflection capsule in level 1. Promoted to Master Sergeant: Fulfil the requirements for Tempus Neminem Manet . Finish any stage with a 100% hit ratio: You should already have gotten this after defeating the last boss in Story mode, providing you have also destroyed the small ships it releases from time to time. Confirmed working 10 Sep 2014. Suaviter In Modo Promoted to Colonel Prequisite score is 66 million, trust me. Thanks to this difficulty setting, it's much easier than it sounds. You can combine this with your primary-only run, but it is advisable to go into Score Attack to find how to finesse the later bosses first (yes I know it says Arcade but it can be done in S.A., this is how I did Siriad and Papa Carlo). Rarity. Capsules:
A simple flicker of the capsule can make even the toughest patterns a joke, and half a second of capsule can get you out of any life-threatening situation. It's also a solid action title with a surprisingly deep story about the lengths someone will go for revenge. Let Them Come is a fast paced pixel art shoot 'em up. Parental Controls Learn how to manage your family’s video game and device use. Tempus Neminem Manet Promoted to Master Sergeant . If you want it right away, choose Matouschka or Angrenost in Boss Training on Normal difficulty, GE-22 Liberator, lv.7 firepower and Reflection capsule. After this step, you should have:
Use the Speed Up capsule for 20 minutes: Start Arcade with this capsule, empty it right away and restart via the pause menu. ... We currently don't have any Sine Mora EX FAQs, guides or walkthroughs for PC. Note that the subweapon does not have to necessarily hit enemies for it to count. Rewinds time, even through death, to when you stop using the effect of the capsule. Level upgrades consistently alternate between increased damage and increased ROF, and all levels above 4 do fantastic damage to bosses. This doesn't say it, but no shield either. Finish any stage with a hit ratio over 85%: Kill 85% of the enemies in a level but this will come naturally so don't worry about it. Our Sine Mora EX buyer guide helps answers what you need to know before buying. For this trophy, you need to destroy all turrets while dodging their bullets and avoid any contact damage from touching the walls. Another good thing you could do instead of grinding like this would be to practice each boss on Challenging with the primary weapon only, as that will prepare you for the Arcade primary-only run. Complete the Story without using a Continue: This can be done legitimately by playing the entire Story preferably on Normal without dying even once or you can cheat it by selecting the last stage and clearing it without dying. Suaviter In Modo
Submarines in Stage 2 and ships in Stages 2, 5, and 6 count towards this, should unlock by the end of playthrough 2. Complete the same stage with all airplane types. Use at your own risk. If you want this right away, go into Boss Training, choose Steropes, Argus Pytel with 5 slots for the subweapon and quickly press 5 times as soon as the fight starts, then restart it and repeat the process. When you reach the big cannon, use Reflection to damage it a bit more quickly and be wary of its instant-kill bullet (which can only be dodged and is anticipated by the 3rd light of the cannon). Regards < > Showing 1-15 of 32 comments . Has the best subweapon to kill overwhelming groups of small enemies or things behind you due to their homing capability and never-give-up attitude. It is entirely possible that this is your last requirement for this rank, and if so, try to knock out some future requirements or some challenges. Finish any stage with a hit ratio over 75%: To get a 75% hit ratio, simply kill at least 75% of the enemies in the level. With the capsule activated, start shooting or use a subweapon when the time reaches 0.5 seconds and you should be able to destroy the boss and earn this requirement. Levels 7+ do bring torpedoes which are alright to look at if you don't immediately die when getting them, however.
Reach challenge 15 and find out what the powerups do. Also, you don’t need to empty it completely at once: you can empty it little by little with multiple uses providing the gauge was full to begin with. Stercus Accidit; Nascentes Morimur; Lex Talionis; Tempus Neminem Manet; Fortiter Fideliter Feliciter; Do not try to snipe mines that are far away. I hated CoD: Ghosts but at least I played for an hour on my backup account before driving back to the shop to return it. Eventually you will only get gold tokens with a value of 100000 but if you miss a token, you will start getting bronze tokens with a value of 1000 and will have to restart from scratch. You should have memorized the game well by now and the only things you should worry about are the instant-kill hazards in level 3. After unlocking AN, then story mode should be beaten one last lime with AN on Normal using only the primary weapon to kill two requirements at once. Sine Mora achievement in Sine Mora EX: Destroy everything in the Prologue and remain unharmed. A quick step. Ratings Guide In-depth information on the ESRB rating system. You have probably already earned this 2 ranks ago. Note that you can die and continue with no penalties (you will be placed back at the beginning of the trench). Collect 50 score tokens with 100000 value. Also, I recommend stage-selecting the last boss in Story on Normal and destroy it without dying to fulfill a requirement for the 7th promotion. Perhaps the most important piece of advice I can give you is to be very careful when fighting bosses and staying close to the left edge of the screen, as some attacks can make you potentially lose all your power-ups if they go off-screen. For the final section, stay as right as possible when going up. TRAINER TROUBLESHOOTING This should be the only plane you use in Arcade except for one requirement for First Lieutenant. Finish any stage on the highest rank: Select Arcade mode on Challenging, with the GE-22 Liberator, a Reflection capsule and any subweapon you want. I would recommend Stage 1 Arcade, as this isn't even hard to do and you get 3 lives. Folks who have the original should see Sine Mora EX in their Steam library now, though they might need to restart the Steam client. Continue 100 times:: Although this requirement can be ground out, I suggest to keep playing the game and move on with higher promotions' requirements as you will likely Continue more than 100 times before you have completed everything else. Promoted to Captain: Fulfil the requirements for Inter Caecos Regnat Strabo . Destroy the wrecking ball on Papa Carlo without getting hit with a level 1 weapon and no capsule or sub. This will need to eventually be done 100 times if you want to complete the game. Stage 3 - Try not to get killed by the crushers, overall an easy stage. Each pilot has a different subweapon for a total of 7. Really self explanatory, should unlock in Stage 1. Try to get to Acridoidea without ever getting hit so you can save your shield for the homing missiles on Acri's 4th part. Get right in the center of all the tentacles, fire up a Punk Spirit. Inter Caecos Regnat Strabo Promoted to Captain . As for Kolobok's 2nd phase, start the fight by using the Gemini subweapon and destroy most of Kolobok's legs easily. API STATUS: Working January 2021. You can complete them in any order and in multiple sittings. Pick up 1000 power ups: Keep picking up fire, Extend, Shield and Killer Piano orbs while playing any mode. Complete arcade mode with all pilots: Complete Arcade with the pilots you are missing. Sine Mora is a side-scrolling shoot’em up that provides a unique challenge, where time is the ultimate factor. Destroys everything within a certain radius of the plane (bullets, enemies, boss pieces) in a 3-second constant spherical explosion with the plane at its center. The most boring ass requirement in this whole game besides Major capsules, so much that I completed up to Captain before doing this. For most Arcade and Score Attack requirements, you want to rely on Pytel’s or Koss' subweapons, as they are the best ones in the game. If not, try Stage 1 on Normal, and make sure to kill every enemy including all tentacles and Kolobok's turret. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora EX is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. This is the 3rd hardest requirement in the game but, once again, it’s a lot easier than you may expect and if you have already A-ranked all levels in Score Attack this will be a breeze. Destroy 200 enemy units: You will get this during your 1st run in Story mode. If you forget to do this during your Story mode playthroughs, you can do it in Boss Training on Normal difficulty. You can get this in any mode. Overview: Estimated trophy difficulty: 6.5/10 ( Trophy Difficulty rating) Offline trophies: 12 (9, 2, 1) Online trophies: 0. View. Swappa's Sine Mora EX buyer's guide helps answers what you need to know before buying. Sine Mora EX has 12 Achievements worth 1000 points. I used the bombs exactly one time when I beat Arcade with him (which is perhaps the only good time to use them as part of an exploit that will be explained later). Image view. Nascentes Morimur Promoted to Airman . All the videos I've used in the guide were recorded with me using the PS4 controller and just holding , except for the "Stage 1 on Insane without pick-ups" video where I mash a little against bosses. Although I don't have the means to test it, back on the PS3 version a turbo controller slightly increased the primary weapon's rate of fire because if you just hold you won't be firing at max speed: I'm assuming this is the same for the PS4 version so if you have a high-quality Arcade Stick you can try to play the entire game with turbo and have a slightly easier time. If you want this done right away, load up Arcade on Hard and crash into the 1st enemies and bullets to quickly suicide. Sine Mora has 12 Achievements worth 200 points. What enhancements are you planning to do? Step 1: Get the 2 Prologue-related trophies in Story mode
Pick up all power-ups, play safe and be careful around the many suicide bullets. As you can see, I make a lot of mistakes but I can still get both requirements done in a single run so that will hopefully encourage you to keep trying if you are new to the game and are struggling on your 1st attempts: Finish a stage on Insane without picking up anything: This is by far the hardest requirement in the game and what will decide if you are worthy of the 100%. A thing worth noting is that you will be able to destroy only 1 of the 2 big ships in the Prologue with the primary weapon before time runs out so do not worry about destroying the 2nd one, because the game will move on when the timer reaches 0 if you have destroyed the 1st big ship. Only 54 people out of 100 can find the time to play this game for 20 minutes? To save time, I actually recommend combining this requirement with a later one that involves clearing a level on Insane with no pick-ups. Same strategy used to destroy the spinner gun on Melkor before (go to the right of the missile launchers), except this time position your ship a little higher to continuously take out the tanks. After this step, you should have:
Starting time is normal, penalties take away 10 seconds except for instant kill areas, time gained from killing enemies is normal, and a time dampening effect exists that grants you less time for killing the same enemy with higher weapon levels (all the more incentive to not go above level 8 with the Liberator). Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor.
After using the last Continue, restart the level via the pause menu and repeat the process until you are done. When you reach it destroy all turrets and get close to the glass. Clearing Arcade 7 times on Challenging shouldn't be an issue and even clearing a primary-only run and a 1cc run shouldn't be, however be ready for trouble when you are A-ranking all levels in Score Attack and clearing the 1st level on Insane without picking up anything. After that, fight it normally while dodging as best as you can. In unserem Leitfaden findet ihr alle Trophäen und deren Bedingungen. If there was a trophy tag "Absolute Brick", it would go here. Submarines in level 2 seem to count as well. Reach the canyon without using a continue. After choosing the Advanced pilot route, you will find yourself in a hard-to-navigate trench with narrow vertical and horizontal corridors full of turrets shooting at you. Visit the Store Page. The only drawback is that every level upgrade decreases the damage per individual bullet, so it makes it harder to kill boss parts with levels 9 and 10 (due to their insane spread) than level 8, so you should not increase your level past 8 in arcade mode. Finishing all 72 chronomes takes around 18 minutes (most of this time is quitting to the menu and loading), do them all at once for 3 requirements. The standard plane of the story mode, but borderline useless in arcade mode due to its incredibly slow ROF and garbage level 1-4 weapons. Counts time actually spent playing the game.
Repeat until you are done. This trophy will pop after fulfilling the following requirements:
Sine Mora EX Review Dominic L 09/08/17 2 Released in 2012, and an unusual change of pace for developer Grasshopper Manufacture, Sine Mora was a … All levels are incredibly forgiving on Normal and you can use Speed Up, Shields and subweapons when in trouble. Here's what it means. Ratings Guide In-depth information on the ESRB rating system. After that, it gets "easier", just don't die to Papa Carlo like an idiot. I recommend the GE-22 Liberator, Reflection capsule and either Pytel or Koss since they have the best subweapons. Use 150 full Speed Up capsules or less depending on how much you did in Story. The GE-22 Liberator is by far the superior ship and I will mention it frequently throughout the Guide, therefore ignore the other 2 ships (except for a requirement) when playing Arcade, Score Attack and Boss Training. I also completed Doom 64. Lex Talionis. Be warned: The difficulty curve from Story to Arcade Mode is ridiculous. View all the Achievements here Empty 3 Full Capsules: For this requirement, you need to empty the Capsule gauge 3 times regardless of the types of capsule you use. Periodically check your progress. You can use Extends and Shields. Walkthrough:
Get hit less than 4 times, hit ratio above 90%, and get a good score. Sine Mora is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Trophies in Sine Mora EX. Take Koss with Speed Up, get to the end, go far enough to the bottom right to hit the weak point but no turrets, wait for time to reach 0.5, fire up the capsule, and then fire up the loud (one Punk Spirit will destroy the bar, ending the fight). Make absolutely sure to kill as many enemies as possible and never get hit, otherwise time will run out before you reach Kolobok. This trophy will pop after fulfilling the following requirements:
Play normally until the last phase and leave 1 turret alive. Sine Mora is one of the most beautiful shmups I've ever had the chance to play. You have likely earnt this already. Load up Story on Normal choosing the normal route in the Prologue and kill yourself as many times as you can, then restart the game. Points. Start Arcade and keep pressing until you reach a screen filled with hexagons and numbers. Sine Mora is a shoot em up, which for the uninitiated, can range from classics like Gradius to yesteryear legends like Ikaruga. Destroy 1500 enemies with your subweapons: I highly recommend getting this naturally as you clear Arcade with each pilot, otherwise your best bet would be to grind it out in Boss Training against Matouschka, since each piece of the boss counts as a single enemy. I'm afraid it does.
7 beautifully crafted, diverse stages. Ha, you thought you might have to be worried about this.
Salva Veritate
This difficulty isn't much harder than Normal, except B632014 is a real pain in the ass here. Do it again, this time with Magusa or Durak to amp up the difficulty a notch and prepare you for the primary-only run. This game may be called "Without Delay", but you should expect a lot of delays while completing this. You cannot continue to the next stage post-completion and no continues are allowed. This is hard only if you are not paying attention. Your rank decreases when you are damaged, use a Capsule or a subweapon, however feel free to use these 2 when in danger, because the rank gauge does not decrease that much per subweapon use and if you don’t abuse capsule usage. Go to town on a boss and don't get hit on Normal difficulty. Repeat the process until you are done. Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. If this is the case, iMauroPB recommends you choose Versus, start the minigame Domus Mea et Praecepta Mea and leave it idle but be aware that you need 2 controllers or a Vita (if you lack a 2nd controller) for this method to work. Use what little Speed Up you are allowed near the middle part when like 8 bugs suicide near you. Load up Arcade mode with 1 of these 2 capsules, empty it completely right away and restart via the pause menu. You probably did this already. You might also find one of these randomly in an Arcade run. Destroy 2000 flying enemy units: Chances are you have already obtained this. Promoted to Airman: Fulfil the requirements for Nascentes Morimur . Destroy every boss using only your primary weapon: This can also be done on Score Attack but I suggest doing it in Arcade on Challenging while going for the primary-only run. Step 2: Play the Story 3 times, the 1st level on Arcade a few times and Boss Training when needed (+ some clean-up and grinding) to fulfill the requirements for the 1st 6 promotions
Stercus Accidit
Mixing classic shooter sensibilities with contemporary presentation, SINE MORA is a gorgeous shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. We'll help you decide which model, color choice and storage option works best for you! You will get this done upon clearing your 1st playthrough in Story mode. The easiest way to do this is to reach it in Arcade on Challenging mode (this requirement cannot be fulfilled in Story mode and Boss Training) with at least 1 Punk Spirit left. It will come over time unless you are trying your best to dodge them all.