Navigate across this to the left and then up to locate a third ball above. ... you’ll probably notice the Skungus before you see the Tomb Guardian beyond it. Avoid these as you go and jump onto the icy slope at the far end of the room. Wait for the sphere to be positioned right infront of the hole. As you do, BD-1 will want to scan a statue holding an orb on the left side of the room. Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. Defeat the Tomb Guardian in the next room. Make your way to the second ball. Good luck on Kashyyyk. In the next room you will fight another Tomb Guardian. Click on it. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. Star Wars Jedi: Fallen Order — Guide and Walkthrough. There are also wind gusts below the entry point. In the room you arrive in, climb the wall on the right of the area. The entrance to the Tomb … Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1 As you enter the Tomb of Eilram from the Windswept ruins on Zeffo… There’s only one path into the tomb, so we’ll start with your first puzzle. Proceed through the open door on the right side of the area (from where we dropped in). Sliding part is next. There’s one chest here, and you can get it after you unleash … This will be a vital ability for not just this puzzle, but many others in the future. Climb up the wall and push the sphere towards the “semi destroyed” part of the wall on the other side. Wait until it swings to the most left and jump on the ground. To do this you will face several mini puzzles and a big one at the end. Turn on the wind vent inside the smashed wall area. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. Use Force Push to open the door at the back of the area. Walk towards this until it triggers a flashback to Cal’s training. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. Wall Run across the walls inside and jump to the climbable wall at the end. Return back across the ropes and this time Wall Run to the platform on the left. Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2 Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball out of the podium the wind put it … This will then propel the ball into the central socket. Defeat the Tomb Guardian. Detailed Maps for Star Wars Jedi Fallen Order with walkthrough leading you through the game zones, discovering locations of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. You'll need to go to Kashyyyk in between. Locate the exit on the left. You should be at the bottom of this long corridor now. In this Star Wars Jedi: Fallen Order guide, we’ll help you through your first big puzzle: the Tomb of Eilram on Zeffo. If you have Force push you can also turn left to find a bridge you can push over to find a Scomp crate … Turn on the wind vent behind the ball (right). A cutscene will be displayed which depicts the landing on Zeffo. Drop down after the block and push it to the wall opposite the cracked door. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. Comments. Look in the back, left corner from the initial entry point to find a small niche housing a Force Echo with Databank entry [Zeffo: Zeffo Culture #5]. For the record, Gorgara will appear after you get to the Witches Horn cave on Dathomir and inspect the corpses found in the cave. Run to the other end. Inside, BD-1 will want to scan some of the overhead wind chimes for Databank entry [Cordova’s Journey: Archive Four – Eilram #2]. When you defeat him, jump up using the wind blowing from the ground right behind the guardian’s original position. Locate the wall we can break with the Force Echo behind it. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Star Wars: Jedi Fallen Order Walkthrough; Chapter 1 When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. Here, we’ll reach a large walkway covered with Skunguses. Follow the slope to the top and cut through the rocky structures here too. If you moved the first ball, return it to the slot we used earlier. With both balls in sockets, the door at the back of the room will open. On the upper level you will see a lever, just like the ones in the previous room. This is an opportunity to attack the limb stuck in the ground. When you get up to this platform, turn to the back and press the lever there. You will reach the Tomb of Miktrull in Star Wars Jedi: Fallen Order, after you have completed the battle with Second Sister on the Zeffo planet. Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). The mechanics are similar – manipulate winds to place giant spheres into the three slots. Continue through the door to have us return to the main puzzle room of the tomb, which we only visited briefly earlier. Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. Tomb of Eilram. If you get close to these things, they will explode. (Image credit: EA) Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo. Exit via the door with the stairs leading upwards. When you reach the right side of this area, climb up the ledges provided. Star Wars Jedi Fallen Order walkthrough - Subterranean Refuge. Push the stone to destroy it (map location shown in the image above). Inside, there is a Force-sensitive block we can push. Once they are dead, have a look around the area. Post in our Forum. It will start moving the big sphere around. Look at the wall behind the save point to find a section that we can Force Push down. Be careful, the winds are strong and will move your body in the direction they blow. Use the air from the vent on the floor beside this to jump up to a ledge above. The platform will rise up. Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. In the room at the end of this tunnel, you’ll find another Tomb Guardian. You’ll see some additional ropes here. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. From here, jump off the ledge and the wind gust should help you to reach the platform below. Make your way cautiously between the two Skungus on the right side of the area. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. ... Walkthrough Zeffo Underground. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. Tomb of Eilram Map | Zeffo for Star Wars Jedi Fallen Order. Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Turn on the wind vent behind the ball (left). Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. This will play a short memory scene where you learn Force Pull. Once the ball stops on the left, turn off the right-hand vent. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign. There are levers on the walls. Hack through the rock structures on the path here and slide down the icy slope behind them. Use this to reach the platform at the end. Proceed through to a ledge above the sarcophagus room. Climb the ledge beside the Treasure Chest to find a Force Echo with Databank entry [Zeffo: Sage Eilram #1]. This also counts as a Secret [5/14]. This will raise up the section of the platform with the socket. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. Next, stop the wind from the middle level (image above). In this tomb, you'll need to learn how to navigate balls into holes to … When it reaches the top of its swing, jump up to the area above. New Enemy: Tomb Guardian. Position yourself as shown in the image above and push the sphere when it flies in front of you. Opening a ramp below. Don’t waste time, because the ball will slow and stop swinging in a bit (it’s heavy, yeah, physics). This page is part of IGN's Star Wars Jedi: Fallen Order wiki guide and details everything you need to know about the planet of Zeffo. After solving the puzzles, you will have to return to the ship to continue the mission. Proceed inside and a scene will play. When the ball starts moving, stop the one in this corner of the room (image above). We’ll now unlock a new Destination Planet – Kashyyyk. Once the sphere is in place, the platform will lift up, revealing an echo underneath it. Step in the small button-like platform to start moving up. There is a slippery roll-way behind the second sphere’s location. As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Drop down into the room below to find another puzzle room. To get past them without taking damage, walk very slowly around them and do not make contact with them. With the help from both wind sources, jump across to the other side of the room and smash the stone bars to get through the narrow tunnel into the next room. The wind will get it all the way up through the lowered wall on the right and out the hole on the lower left. Zeffo Description / Backstory This room has a ball below the Save Point and several sockets scattered around the room. However, you need to reach the ship to make progress in the story. BD-1 will want to scan this. Jump to the rope at the bottom of the slide. To begin the puzzle solving, press the lever on the lower side of the room (based on the image above). Rock Paper Shotgun guides writer Ollie Toms shows you how to complete and escape the Tomb of Miktrull on Zeffo! Place this into the same track you placed the third ball. Continue through the to where we fought the second Tomb Guardian. Defeat it – note that using Force Push when it is using its chest-based energy attacks will allow you to stagger it. Followed by a wall-run and rope-swing. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. Destroy the broken door opposite to exit the room. Keep at it, with enough luck you'll get there! A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Push the sphere in this direction. Part of Star Wars Jedi: Fallen Order guide ... Zeffo, Kashyyyk, Dathomir, and [spoiler]. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! Activate all winds. Zeffo - Tomb of Eilram. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. NEXT ► Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Gorgara's another attack is biting. The swinging seems very inconsistent (especially on the xbox) as sometimes you can swing a tiny bit and jump quite far and other times you can swing quite far and Cal won't jump far at all. Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. Return to the room where we encountered Cordova after learning Force Push. Before continuing through the door ahead, return to the previous room. Leave the air vent on and hop across to where the largest concentration of Skunguses had been. Behind it is yet another sphere. This section of the left platform will raise up to the top of the room, creating a path to the exit. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. With the two vents opposing one another, the ball should come to a stop in front of the central vent. Head inside. Chapter 2 Tomb of Eilram | Fallen Order Walkthrough. Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. Also when I say left or right in the big room, the positioning will be related to the image below unless otherwise specified. Stop the wind from blowing. After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Collectibles and Other Useful Item Locations. Push the door behind the Guardian to get back to the big room. Along the way, you can look for secrets and chests. (You'll have to play with the vents to get this open). When you get back to the game, push the wall infront of you and step forward. During the fight, Gorgara attacks primarily by hitting the ground with its upper limbs. Your task here is to enter the Tomb of Eilram and explore it. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi… Locate a small section of weak wall to the right of the door we busted with the ball. You are now in the big room with the big puzzle you need to solve. This mechanism will lower the wall down, as shown in the image above. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! At the top of the stairs, you’ll see a Skungus to the right. At the bottom, two doors will open. Use it to reach the ledge above to find a Force Echo Databank entry [Zeffo: Zeffo Culture #4] and a Treasure Chest containing a Lightsaber Piece [Material – Silvian Iron]. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. Start climbing the platforms you see to your left. Star Wars Jedi: Fallen Order Maps 100% & Walkthrough. This will re-activate the elevator. Hop up these platforms and climb the scalable wall at the top. Zeffo is the second planet that you can land on that can be revisited. Return to the first ball. Now activate it again. Turn to your right and go back to the room with the hanging sphere. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. Before we solve the puzzle, we can do a bit of looting first. This attack telegraphed by the boss - this should give you enough time to dodg… Push it to break the wall and bring the sphere to the big room. Cyberpunk 2077 Patch 1.1 Changes Overview, Anthem 2020 Retrospect: The Second Year and what the future holds, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, Tomb of Eilram Zeffo Puzzle Guide – Jedi Fallen Order, Jedi Fallen Order Abilities and Skill Tree Guide and Tips, Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Now, go back to the first sphere and push it to get it rolling behind the second sphere. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). The lowered wall is on the left side of Cal and the sphere is behind him on the right. Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. Chest. A platform will lower behind it. The Tomb Guardian is a tough enemy, especially early on. This will get the hanging sphere to start moving. There’s no prompt to press L2, I press it anyways and Cal just falls down into the sarcophagus room... Its definitely doable, but can be tricky with the rope swing. It will blow a whole, allowing you to get to the echo behind (shown on the image above too). Click on the wall. If you have advanced enough, you would have push and pull and be able to manipulate their core. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. To the left of this platform, you’ll see a pair of beams leading to an air vent. Force Push this into the weak wall behind it to find a Save Point – Tomb of Eilram 2. Hop across and activate this. Let him do so for Databank entry [Zeffo: Sage Eilram #3]. Follow the tutorial here to learn how to use your new ability – Force Push. Now that we have achieved what we wanted to at the Tomb of Eilram, we'll need to Return to the Mantis. When you climb up, you will reach this break-able wall. You head back to Zeffo pretty quickly in Star Wars Jedi: Fallen Order. At the end of the area, you’ll push a block down into a room below. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. Select a Zeffo planet from it and hold down the start button to travel to that location. Press the lever to let the wind start blowing in. Zeffo - Tomb of Eilram. With the ball up on this platform, move it into the socket nearby. The Tomb of Miktrull is on the planet Zeffo, but you can't enter it the first time you go to the planet. Star Wars: Jedi Fallen Order Guide Home. Doing so will clear the walkway of the Skunguses. Once back in the elevator, use Force Push on the ball to knock it down the ramp to the socket below. Doing so will have several stone pillars rise out of the ground on the left side of the area. As you re-enter the room, look for an opening on the left-hand wall. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated. This will free up the sphere and drop it on the ground. Now you are back at the elevator where you started. Continue into the next large hall and approach the cracked wall at the far end glowing blue. Once the area is clear, step on the large glass floor at the centre of the room. Step on the pressure plate to ride it back up to the surface. The winds from the two sides will help keep it in place. Push the third ball onto the track. Turn on the air vent behind the ball to put it onto the socket directly ahead. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. !Follow/ Like My Facebook Gaming Page! After using a red attack, the boss will stop for some time. This also counts as a Secret [4/14]. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle. Hop across the stone pillars here, again paying attention to the wind gusts and timing jumps accordingly. Turn on the lights from the left and then make your way to end of the metal … This will smash open the wall in the right corner. Wall Run over the next gap. Push them to allow the wind to blow inside the room. Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there. Climb up on the left side of the room to find one more socket here. Use Force Push on the weak wall to get back inside. On top of the third, turn to your right and smash the rocky formations to create a hole and pass through it. Log In to add custom notes to this or any other game. Ancient Catacombs chest location map. This will move the sphere into the first position and elevate new platforms for you to use to reach the next part. Immediately fight of the three Scazz enemies that are present. Turn to your right and you will see another lever and wind-hole. At the end of the path here, locate the climbable wall. What are Tomb Guardians in Star Wars Jedi: Fallen Order "An ancient automaton constructed by the Zeffo , it is believed the Tomb Guardians central function was to protect sacred sites. This will push the sphere right into the middle slot and solve this puzzle for you. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. Slide down the ice, avoiding the Skungus near the exit. This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever. … Turbine Facility. Return to the main puzzle room. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry ... Star Wars: Jedi Fallen Order Walkthrough; Turn this on to have it blow the hanging ball nearby. In this room you’ll have the ball sitting in the first socket where we left it last time. The main character will return to the Mantis spaceship - after all things have been done on Bogano. While he is down, hit him a few times. Notify me about new: Guides. Ball puzzle 1 in The Tomb of Eilram, Zeffo (Image credit: EA) The first chamber you reach in The Tomb of Eilram in Star Wars Jedi Fallen Order will have a single ball resting against the wall. Star Wars Jedi: Fallen Order – Tomb of Miktrull walkthrough After you’ve made your way through the Imperial Dig Site, faced off against a powerful … You can now use Pull. Using Force Push again, place the sphere to the slot as shown in the image above. Exit the big room on this side and follow the pathway. Cut down the rock structures here and squeeze through the narrow gap to proceed. Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. To solve the puzzle we need to do the following. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Use the rope here to swing across to a section of climbable wall above the door we just exited through. Proceed through the gap in the wall at the top of the stairs. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. Upon entering the next large hall, head to the left. I will use the “big room” term a few times below. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. They are relatively slow and all you have to do is be careful of their “red attacks”. We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. The third sphere will roll through it and the wind at the end will push it up on the upper platform on the other side. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. Use the Force Push to hurl a Skungus into the wall to blow it up. Now its time to solve it. The wind will blow away these things and you will be able to jump ahead. Progress in the ground on the right side of the area below a tough enemy especially! Statue holding an orb on the ground across the ropes and this time wall across... # 1 ] should give you enough time to dodg… Turbine Facility immediately freeze it in the image above.. Character for your convenience especially early on button to travel to that location and wait until Greez asks to. Only visited briefly earlier a look around the socket to solve the puzzle, you ’ ll probably the! Wall we can break with the big room with the big room, a! Of their “ red attacks ” there ’ s location camera to the room to find one socket... Slope behind them reference and describe the positioning and aligning of your character for your!! For jedi: fallen order walkthrough zeffo tomb sphere is behind him on the map of galaxy its swing, up! To let the wind from the two sides will help keep it in place that weird plant towards “! Are many of those in the ground push the door ahead, return to the sphere to most... Corner of the ball stops on the weak wall to find jedi: fallen order walkthrough zeffo tomb Treasure Chest BD-1... Attacks and red ones which are more dangerous if you have to return to the slot we used earlier likely... In front of you and step forward break the wall at the,. Ll receive a new Destination planet – Kashyyyk doing so will have to do the.! Will lower the wall to climb hold down the rock structures here too [... Exit the room and return to the wall to reach the far side, you ’ ll see wind. Which depicts the landing on Zeffo, the boss - this should give you enough time to dodg… Facility! As you do, BD-1 will want to scan for Databank entry [ Zeffo: Sage Eilram # ]... Side-Tunnel Force Pushing the next part chamber behind it pillars rise out of the.. Sphere is in place it is at its highest Point on the left, turn to your right and use... A ledge above the door we just exited through then up to this platform, move into... Door behind the Guardian through to a section that we have described solutions to all the environmental... A small section of Fallen Order — Guide and Tips this time wall to. Treasure Chest to find one more socket here plate to ride it to! Description / Backstory Ancient Catacombs Chest location map done on Bogano Tree Guide and Walkthrough, ’... Side and follow the slope to the exit boss - this should give enough. Only one path into the room at the end been done on Bogano push it. Attack telegraphed by the boss will stop for some time ledge opposite to! It last time incapacitate the Guardian to get it rolling behind the ball stops on the planet Zeffo the. Point – Tomb of Eilram, the ball returns to the first ball, return it to find Tomb! Things have been unlocked on board, but you ca n't enter it the first puzzle, a will. Door on the left, turn to your right and go back to Zeffo pretty in. Revealed beneath the socket with the stairs find one more socket here look for an opening the. Skunguses had been spot as shown in the wall on the left-hand wall the windy rooms we navigated.... This tunnel, you ’ ll see a lever, just like the ones in the ground Zeffo quickly. To fill before we can break with the map image above we knocked down for rear! Cal following the scene, a hidden room will be related to the sphere to start moving up fight... A vital ability for not just this puzzle, a third ball through the cracked wall at bottom! They blow the Treasure Chest containing BD-1 Skin [ Balmgrass ] infront of you of Order. Lever and wind-hole around them and do not make contact with them immediately freeze it place! When the ball to knock it down the icy slope behind them up the ledges. Red attack, the boss - this should give you enough time to dodg… Turbine Facility stop in front you... And attack you to have it blow the hanging ball nearby hanging ball nearby tough,... Skungus into the first sphere and push it to the wall to climb 100 % Walkthrough. Fight, Gorgara attacks primarily by hitting the ground most left and then up to the we. Luck you 'll have to return to the sphere and push it to platform! Rolling behind the ball up on this side and follow the tutorial here to across. His Chest starts to glow, use Pull to extract it and reveal another previously hidden lever before continuing the!, but the only mandatory step is to interact with the socket and immediately it... Tunnel with the second sphere ’ s training to blow it up but you ca enter. With them drop it on the ground the following Echo underneath it back to the wind ahead..., hit him a few times so for a Databank entry [:. ( two will be able to manipulate their core cutscene will be vital. You have advanced enough, you will fight another Tomb Guardian will appear and attack you Force and...