A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization. Effect: Endure Magic (Worn) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL HP: +10 MANA: +10 Effect: Abundant Food (Must Equip, Casting Time: 10.0) at level 3 AC: 10 Effect: Aura of Battle (Worn) WIS: +8 INT: +8 MANA: +35 Loremaster Dorinan says, 'Strong protection for one's hands is important. AC: 12 Haste: +41% Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: FINGER Class: CLR SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Ultravision (Worn) Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Slot: EAR Class: CLR DRU BRD SHM DEX: +3 WIS: +2 SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: WAIST Cleric Spells by Name . AC: 2 Slot: ARMS Slot: HEAD It covers heals, cures, roots, and resurrection spells. Race: ALL, Slot: EAR Class: CLR STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 AC: 5 Class: CLR Class: ALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 5.0 Size: TINY SV MAGIC: +7 They have all spells available to them as they level and always have healing spells on hand due to their unique spontaneous castingability. WIS: +9 MANA: +60 Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL AC: 5 AC: 8 Class: CLR SHM WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM It is rather substantial in size and weight, making its … Race: ERU AC: 24 CHA: -5 WIS: +7 Skill: 1H Blunt Atk Delay: 27 Slot: RANGE WT: 10.0 Size: LARGE SV DISEASE: +10 STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 WIS: +6 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WIS: +8 MANA: +5 Slot: HEAD Slot: PRIMARY SECONDARY MANA: +10 Class: WAR CLR PAL SHD Unswerving Hammer of Faith once scribed. AC: 15 SV MAGIC: +5 Don't buy armor from vendors, especially the plate stuff. For the Cleric Kael Drakkel Armor you'll need to collect Ancient Tarnished Plate from the Temple of Veeshan as well as 3 specific gems off different Velious enemies. WT: 3.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Currently I have about 40 more wisdom than him, and can carry a lot more loot because things like Foreman Tunic, Savant Cap, are much lighter than plate armor. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: CLR AC: 50 Class: CLR DRU SHM NEC WIZ MAG ENC Unique DLs-- Total DLs-- Total views. WIS: +2 INT: +2 HP: +30 MANA: +30 WIS: +3 INT: +3 MANA: +40 Class: ALL except NEC WIZ MAG ENC Slot: FINGER Race: ELF HIE DEF DWF HFL GNM, MAGIC ITEM Class: ALL Slot: SECONDARY AC: 23 WT: 0.3 Size: SMALL WT: 2.3 Size: SMALL SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 Slot: NECK WRIST Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP A: Clerics can begin meditating at level eight. STR: +2 STA: +5 WIS: +6 HP: +35 MANA: +20 Class: ALL Class: ALL Slot: EAR Race: ALL, LORE ITEM DMG: 20 Effect: Word of Health (Must Equip, Casting Time: 12.0) Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 WIS: +9 INT: +9 AC: 15 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 STR: +15 HP: +35 MANA: +35 Slot: FACE WIS: +3 WIS: +4 AGI: +4 Check Cleric Equipment for the full list of gear usable by clerics. Q: Upon reaching a pre-designated level caster classes gain the research ability. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WIS: +3 INT: +3 AC: 4 WT: 1.5 Size: SMALL AC: 3 AC: 9 Deity: Brell Serilis, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 DEX: +9 CHA: +9 MANA: +20 Class: WAR CLR PAL SHD SHM Effect: Flowing Thought I Class: CLR DRU SHM Slot: LEGS For High Elves add 25 Wisdom, 5 Strength. Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP WT: 4.0 Size: SMALL AC: 7 WT: 9.5 Size: LARGE WIS: +9 INT: +9 MANA: +75 SV DISEASE: +25 Slot: HANDS Class: CLR HP: +65 MANA: +65 Slot: BACK AC: 7 Slot: RANGE Class: ALL Slot: PRIMARY Slot: CHEST I’m a level 34 Cleric, and Ive spent most of my money on +WIS gear while my friend of a similar level is struggling to get the Cleric Quest armor. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 15 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Slot: FINGER WT: 0.1 Size: TINY SV DISEASE: +2 SV MAGIC: +2 Slot: HEAD Evocation is a choice that many clerics attempting to solo decide to go for. Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER Slot: NECK AC: 2 Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5 WT: 1.0 Size: SMALL Class: CLR Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 SV COLD: +10 DEX: +4 WIS: +4 AGI: +4 A: The imbued line of spells is for enchanting items made through tradeskills. Slot: SECONDARY Effect: Divine Wrath (Must Equip, Casting Time: 12.0) at Level 50 Clerics have two primary choices of Specialization: Alteration and Evocation. WT: 0.4 Size: MEDIUM Class: ALL WIS: +4 AGI: +4 STR: +7 WIS: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Wisdom is the primary ability score for Clerics because it provides extra mana, and mana controls how many heals a Cleric can cast before needing to meditate. WIS: +8 INT: +8 MANA: +45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: ARMS STR: +5 WIS: +9 AGI: +5 Race: ALL, MAGIC ITEM STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 Slot: WRIST WT: 2.0 Size: SMALL WT: 1.0 Size: TINY After you've done that you'll need to bring all the items you collected to Fardonad Fe`Dhar in Skyshrine to complete the armor turn in. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY The character needs to put a practice point in at their guild for it to go into effect. Class: WAR CLR PAL RNG SHD BRD ROG SHM Slot: NECK Slot: BACK STR: +4 CHA: +4 WIS: +4 Slot: ARMS WT: 7.0 Size: LARGE Slot: SECONDARY AC: 25 Race: ALL except IKS, MAGIC ITEM Effect: Avatar (Combat, Casting Time: Instant) WT: 0.5 Size: MEDIUM Slot: HEAD WIS: +9 MANA: +40 Class: ALL That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. AC: 2 WT: 6.5 Size: SMALL Race: ALL, LORE ITEM Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Race: DWF GNM WT: 3.8 Size: SMALL WIS: +4 HP: +15 But they are highly desirable group members. WIS: +5 HP: +10 Class: WAR CLR PAL RNG SHD BRD ROG SHM Dorinan promises to make you some boots if you bring him three Crushed Flame Emeralds and a pair of Corroded Plate Boots. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Skill: 1H Blunt Atk Delay: 33 WT: 0.4 Size: SMALL AC: 2 This does not create too many difficulties, except for Dark Elves. WT: 0.1 Size: SMALL Class: CLR SHM CHA: +2 WIS: +3 MANA: +15 STR: +3 MANA: +30 Class: CLR DRU SHM SV MAGIC: +25 SV POISON: +25 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Choose a god which you think will tie in well with the nature of your character. AC: 1 WT: 0.1 Size: TINY WT: 0.1 Size: TINY STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 DMG: 7 WT: 0.0 Size: TINY WT: 5.0 Size: SMALL WT: 2.5 Size: MEDIUM WT: 1.0 Size: TINY WT: 0.1 Size: TINY Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP I may be able to forge you something most interesting if you were to bring me a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells. WIS: +7 HP: +75 MANA: +75 WT: 0.2 Size: TINY Race: HUM DEF TRL Slot: CHEST For Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for the (extremely rare) solo-only Clerics. Slot: EAR Slot: PRIMARY Once you have memmed the spell you must wait 15 minutes before you can use it. Slot: LEGS AC: 2 WT: 3.0 Size: SMALL Slot: HANDS Class: ALL AC: 13 WT: 7.3 Size: MEDIUM WT: 0.1 Size: SMALL AC: 8 Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM You run up a hill near giants fishing, and past a bridge into a building. WT: 0.5 Size: TINY Slot: PRIMARY We here at the Temple of Lore are always seeking fellow priests of various faiths. Slot: WRIST Race: ALL, MAGIC ITEM WT: 5.0 Size: MEDIUM AC: 21 Class: WAR CLR PAL SHD BRD Class: CLR DRU BRD SHM NEC WIZ MAG ENC Effect: Disease Cloud (Must Equip, Casting Time: 4.0) Charges: 10 AC: 12 Slot: LEGS Class: ALL except NEC WIZ MAG ENC Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45 It can also affect which imbue spells they can use. WT: 6.5 Size: MEDIUM Race: ALL, Slot: RANGE PRIMARY SECONDARY Slot: NECK Slot: SHOULDERS Is Cleric Quest armor a waste of money? Effect: Tremor (Must Equip, Casting Time: 10.0) at Level 45 SV POISON: +7 Class: CLR DRU BRD SHM NEC WIZ MAG ENC In order to complete the quests to get this armor you will need to be at least Kindly with the Coldain and you'll need to collect the aforementioned items. Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP AC: 10 AC: 5 Class: ALL Class: ALL Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL Slot: ARMS A: Religion serves only a few small purposes in EverQuest. Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM NO DROP Class: CLR DRU MNK SHM If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 3.0 Size: MEDIUM Class: CLR Race: ALL, MAGIC ITEM Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP STR: +3 WIS: +3 Race: ALL, MAGIC ITEM LORE ITEM STR: +10 STA: +10 WIS: +15 HP: +80 MANA: +100 AC: 40 Class: CLR DRU SHM NEC WIZ MAG ENC Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death. Damage - Clerics are middle-of the road for damage output. SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 Effect: Truesight (Worn) Slot: BACK Race: ALL, MAGIC ITEM WT: 5.5 Size: MEDIUM Race: ALL, MAGIC ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM WT: 3.0 Size: SMALL SV MAGIC: +5 Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 AC: 10 Class: CLR WIS: +5 Effect: Valor (Must Equip, Casting Time: 12.0) at Level 45 Race: ALL except IKS, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: CLR AC: 5 WT: 19.4 Size: TINY You'll need Ally faction with the Kromzek in order to do these turn ins. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 WT: 1.0 Size: SMALL A: The cleric although a caster is consider a priest class. Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Slot: LEGS SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: WRIST AC: 45 AC: 7 WT: 7.5 Size: LARGE Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM SV FIRE: +10 WT: 0.1 Size: TINY Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Race: HUM ELF HIE HEF Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP Am I doing something wrong? SV FIRE: +5 SV DISEASE: +10 SV COLD: +5 SV MAGIC: +5 SV POISON: +10 WIS: +4 INT: +4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 WT: 0.1 Size: TINY Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: CLR DRU SHM WIS: +4 Slot: FACE SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: WAR CLR PAL RNG SHD BRD ROG SHM WIS: +10 HP: +80 MANA: +40 The Cleric and Shaman is firmly in banded town until you pick up stat gear while leveling. Class: CLR DRU SHM NEC WIZ MAG ENC WT: 1.1 Size: MEDIUM Race: ALL, MAGIC ITEM Slot: FACE General Information: For each class, three of the armour sets are the result of very similair quests, while the fourth is dropped off planar creatures. WT: 0.1 Size: TINY WIS: +5 INT: +5 MANA: +25 Class: CLR NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 STR: +2 WIS: +3 MANA: +35 83,881. WIS: +6 INT: +6 HP: +6 Endorsements. Old world class-specific quested armor usually represents a significant upgrade, and will perhaps be best in slot until planar armor. WT: 2.0 Size: MEDIUM DMG: 17 AC: 20 Race: ALL, MAGIC ITEM SV MAGIC: +5 Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells. Loremaster Dorinan says, 'Greetings to you. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU SHM NEC WIZ MAG ENC Skill: 1H Blunt Atk Delay: 29 WT: 0.1 Size: TINY Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: TINY AC: 7 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) at Level 46 AC: 8 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +90 MANA: +90 Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45 AC: 7 Class: ALL Class: CLR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Here's my videos of a daily series of the old classic style Everquest. Race: ALL, MAGIC ITEM LORE ITEM AC: 2 WT: 8.0 Size: LARGE Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +7 INT: +7 HP: +25 WT: 6.0 Size: SMALL Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like. DMG: 6 Simply find three Crushed Opals and a Corroded Plate Bracer and I will complete the ritual to enchant them. Download: Manual; 0 of 0 File information. Race: ALL, MAGIC ITEM LORE ITEM CHA: +2 WIS: +3 MANA: +15 Race: ALL, Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: LEGS SV DISEASE: -5 MAGIC ITEM NO DROP Class: CLR Resurrections cannot be performed after 3 hours online gameplay. Race: HUM ERU HIE DEF DWF HFL GNM. Class: CLR All priest spells are availabe at vendors or 50+ as a dropped spell from a monster. STA: +15 WIS: +15 HP: +25 MANA: +25 SV COLD: +8 You learn additional Cleric Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. STR: +8 STA: +8 WIS: +8 HP: +30 MANA: +30 Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Class: ALL Slot: FEET Last updated 08 February 2017 7:20PM. Slot: NECK Class: ALL Slot: WRIST STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 STR: +5 STA: +5 HP: +40 The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do is one that doesn't need to be healed. SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Class: CLR DRU SHM ENC MAG NEC WIZ While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing. WIS: +5 MANA: +50 For Dark Elves add 25 Wisdom, 5 Strength. Preparing and Casting Spells Class: CLR DEX: +3 WIS: +2 HP: +35 Class: ALL WT: 3.0 Size: SMALL WT: 9.5 Size: LARGE AC: 28 AC: 3 AC: 10 WT: 0.1 Size: SMALL Class: ALL Proficiencies. AC: 8 Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +25 SV MAGIC: +10 Race: ALL except BAR ELF TRL OGR IKS, MAGIC ITEM Race: ALL, MAGIC ITEM SV COLD: +10 Race: ALL, Slot: FACE STR: -9 WIS: +18 STR: +2 WIS: +6 MANA: +10 Slot: WAIST Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20 STR: +3 STA: +5 WIS: +3 MANA: +25 Class: CLR Class: ALL except NEC WIZ MAG ENC Slot: SECONDARY AC: 8 Velious Era (added 2000-2001 March) Loremaster Dorinan. SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 You'll find cloth on the orcs in gfay and CB and as a cleric, though you can wear plate, you don't have to (you shouldn't get hit as is). Race: ALL, MAGIC ITEM WT: 2.0 Size: MEDIUM Charges: 6 DMG: 11 SV FIRE: +2 Class: CLR CHA: +7 AGI: +2 MANA: +40 Slot: FEET Class: WAR CLR PAL SHD SHM Effect: Flowing Thought II AC: 4 Male Cleric Armor - Variants SSE. MAGIC ITEM NO DROP TEMPORARY WT: 0.0 Size: TINY AC: 5 AC: 6 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP WT: 1.0 Size: SMALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 8 WT: 6.5 Size: MEDIUM SV MAGIC: +10 SV FIRE: +5 SV DISEASE: +5 WT: 3.5 Size: SMALL Class: CLR AC: 30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 Race: ALL, MAGIC ITEM LORE ITEM Class: CLR STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 WIS: +5 AGI: +5 MANA: +50 Race: ALL except IKS, MAGIC ITEM LORE ITEM SV FIRE: +2 SV DISEASE: +2 Skill: 1H Blunt Atk Delay: 28 Class: CLR PAL Deity: Innoruuk, MAGIC ITEM LORE ITEM NODROP WT: 0.1 Size: SMALL Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM STR: +10 WIS: +10 INT: +10 HP: +70 MANA: +70 Race: ALL, THIS IS A LIST OF BEST IN SLOT STARTING WITH (1ST BEST, 2ND, 3RD, ETC), CLERIC BEST IN SLOT END GAME VELIOUS RAIDING GEAR. AC: 20 Race: ALL, MAGIC ITEM Simply bring me a set of three Crushed Flame Emeralds and a pair of Corroded Plate Boots and I will imbue them. Class: ALL This page has been accessed 1,375,029 times. Dorinan promises to make you a breastplate if you bring him a Corroded Breastplate and three pieces of Black Marble. Slot: LEGS Tell me, Erudite, are you a cleric? SV COLD: +5 WT: 2.5 Size: MEDIUM WIS: +7 INT: +7 But I see potential in you and for that I shall aid you in your calling if you are a cleric. Race: ALL, MAGIC ITEM Class: ALL Jump to: navigation, search. Race: ALL, MAGIC ITEM LORE ITEM Class: CLR Effect: Truesight (Worn, Casting Time: Instant) WT: 0.4 Size: MEDIUM Slot: WAIST SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 1.5 Size: SMALL Q: Why are Clerics robbed of any type of an invisibility spell? AC: 15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +7 AC: 7 AC: 20 Slot: WRIST This video is unavailable. SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Class: WAR CLR PAL SHD SHM HP: +35 MANA: +50 STR: +2 CHA: +8 WIS: +4 AC: 12 Class: ALL Slot: EAR Effect: Abundant Drink (Must Equip, Casting Time: 10.0) at level 3 AC: 36 With Clerics, itemization is far more varied between races then with most other classes, due to symbol quests and special Cleric only robes available. AC: 2 AC: 40 STA: +7 CHA: +7 WIS: +7 INT: +7 While Favored Souls, Bards, and Druids have the ability to be played as a primary healers, clerics have the only enhancement tree dedicated primarily to healing. WIS: +5 INT: +5 Class: CLR Class: ALL except NEC WIZ MAG ENC WT: 0.0 Size: TINY WIS: +12 INT: +12 MANA: +80 Class: CLR PAL SHM Only one spell can be used for each deity however. AC: 30 Race: HUM ERU. Slot: RANGE Slot: FEET Class: ALL Slot: PRIMARY WIS: +15 INT: +15 Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Slot: LEGS Effect: Flowing Thought I (Worn) Slot: WRIST WT: 0.1 Size: TINY WT: 1.0 Size: MEDIUM They may have decreased the drop rate, but back in the day it seemed like armor dropped all the time. Race: ALL, MAGIC ITEM LORE ITEM We try to update our guides when we can so there might be an update in the future with some more detail on the zones, but there really isn’t much of … 'You have done well.'. Race: ALL, MAGIC ITEM WIS: +5 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Slot: EAR Effect: Flowing Thought I (Worn) Class: ALL (previous 200) () AC: 25 AC: 21 STR: +4 INT: +4 HP: +25 MANA: +35 Class: WAR CLR PAL RNG SHD BRD ROG For Clerics it can effect if they are like or dislike by other temple factions. WT: 2.0 Size: SMALL Loremaster Dorinan says 'Three Jaundice Gems and a set of Corroded Plate Vambraces might be an interesting combination. WT: 4.5 Size: SMALL DMG: 8 Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM STR: +1 WIS: +2 MANA: +7 Slot: CHEST Effect: See Invisible (Worn) Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 42 Pages in category "Cleric Equipment" The following 200 pages are in this category, out of 3,421 total. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WIS: +10 HP: +50 MANA: +42 AC: 16 STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 WT: 0.1 Size: TINY WT: 7.0 Size: LARGE WT: 3.0 Size: SMALL Race: ALL, Slot: NECK Slot: ARMS Slot: LEGS SV COLD: +12 SV MAGIC: +12 WT: 1.0 Size: MEDIUM AC: 4 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +10 STA: +15 HP: +100 MANA: +100 STA: +1 WIS: +2 MANA: +7 What gives? Hit Points. Slot: WAIST Race: ALL, MAGIC ITEM NO DROP Slot: HANDS WT: 2.5 Size: MEDIUM Slot: SECONDARY Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: ALL WT: 2.5 Size: MEDIUM STA: +5 WIS: +8 MANA: +5 SV DISEASE: +2 SV COLD: +2 WT: 0.1 Size: TINY Unfortunatly Druid like PoG cause it's the land of Tunare, blah blah blah. Race: ALL, MAGIC ITEM LORE ITEM NO DROP EXPENDABLE Charges: 1 DMG: 20 SV FIRE: +8 SV COLD: +8 All of the armor template drops we need for group armor come from almost any giant in Kael Drakkel. AC: 35 Q: What do you specialize in if you are a Cleric? Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st. http://wiki.project1999.com/index.php?title=Cleric_Thurgadin_Armor_Quests&oldid=287482. Summons an animated hammer. SV FIRE: +10 Slot: HANDS STR: +9 404. Slot: PRIMARY SECONDARY Class: ALL Class: ALL 1.3. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NODROP Effect: Symbol of Naltron (Must Equip, Casting Time: 10.0) at Level 45 Effect: Cannibalize II (Combat) at Level 40 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM Class: CLR WT: 0.8 Size: SMALL Class: CLR Created by NULL9 and Syndharos . SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Slot: SECONDARY Deity: Cazic-Thule, MAGIC ITEM LORE ITEM NO DROP Effect: Abundant Food (Must Equip, Casting Time: 10.0) Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10 WT: 5.5 Size: SMALL Race: HUM GNM Version. Best course of action is to get some backpacks, fill them with junk, and sell that junk and save save save (after buying spells of course). AC: 15 WT: 0.9 Size: MEDIUM Slot: HEAD Slot: PRIMARY SECONDARY WT: 4.0 Size: SMALL Do you ... Siren's Grotto, Cobalt Scar and The Wakening Land. 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