I try to keep as many goods buildings as possible. That makes the exception obvious, I think. You should also check foe websites to see how many of what goods you need to stock for the next era. Just keep goods buildings from your era and the last one. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? I heard this game has fully customizable hotkeys. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. The actual discount received varies, but it is always discounts in coins and supplies costs. Forge of Empires Goods Buildings Explanation Guide by farmerlynch Ive seen this question asked numerous times so i decided to make a rough guide. You are using an out of date browser. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle You must log in or register to reply here. You are using an out of date browser. After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you'll need them to put up Great Buildings. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Be rid of them. I choose to convert to higher age goods as quickly as possible. At least in my opinion. Essential Info for Forge of Empires addicts. Think of it also as a time savings. The Spanish and British empires in America have been described respectively as empires of 'conquest' and of 'commerce',71 but even these two expeditions would seem to indicate that motivations are not easily compartmentalized into neat categories, and that approaches to colonization resist straightforward classification. The building tab shows what buildings you have in the inventory. Create an account to follow your favorite communities and start taking part in conversations. Selling them or giving them to Guildies? If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. FoE-Info. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). The amount of ranking points that you get from a battle is: Battle points obtained / 50. Special/great buildings are an option buying some high age goods and trading them down is another. Tabular summary of Great Building benefits, at different levels of the Middle Ages. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . I was gonna sayI don't even remember the last time I had any goods buildings. 2 Million Coins - 500K supplies etc. I get all my goods from event specials and rewards buildings like terraced farms. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Stick to the age you are in while you level it and do reoccurring quests (RQ). There's usually no reason to keep buildings from lower ages. how many per day? Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. They will start to produce unrefined goods from Modern Era onwards. Forge turns 11 this year! Ofvourse, delete everything that doesn't give attack. They are stored in the bar at the top of your game screen. When will I be able to delete them and reclaim the space? people say the get from reccurring quests with CF, but how many quests do you complete per day? The chateau multiplies these rewards. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You should not have any goods building; this is true at least from Modern (maybe earlier). 24:00:00 2,160,000 2,160,000 40 = 16(80) if you play GVG you can use spear fighters on AA map , for blacksmiths they are small , usefull for quests and easy to sell for space needed after at litl cost, Generally you should prepare when entering a new Era. I wish to add different GBs from the ones I originally levelled when I first started, different priorities now, but find space a premium. Assuming you actually need barracks, which I almost never do, I'd always delete them. Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce. They only take 20 seconds to rebuild and are really cheap. Unless you're going to attack each sectors. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. It may not display this or other websites correctly. There are many variables, just a few of which are: You must log in or register to reply here. JavaScript is disabled. :). And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. If I decided to delete a GB, do I get some of the building costs back? For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. RaH and LoA unless you need the Supplies or PE Goods. Upgrade military buildings - and all other buildings - to your current age. I've been keeping two goods buildings from each era just to continue getting these resources, and it's definitely taking up a lot of space. All of them. Your actual era's goods are supported by GbG and Frontenac; previous era's goods should come from some event buildings in general, but getting Future era goods should not be a problem (as a lot of people stand there for long time). I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. We, on the other hand, urge the farmers to replant immediately. Probably around CE? So I wonder, what goods buildings should I take down - if any? For a better experience, please enable JavaScript in your browser before proceeding. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. To reach the full production potential the player should acquire a corresponding good deposit for a good building. You must log in or register to reply here. steal something produced by one building. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. how in the world do you get enough from GE? Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. Jump to: navigation, search. Also there is no way to cancel a unit, which is in queue - i heard, other than . I would be removing them as I need space for others, but not before. That's a lot of uses! Points per spent goods. Click the Sell button, then click on the desired building. The rogues make all the difference, IMO. I am in the LMA and got rid of my bronze and iron age goods buildings as I saw no use for them and needed space to startGB,s. You must log in or register to reply here. But don't get so attached to them you're not willing to cut them. There will be a huge rise in its numbers and it will be very . Buildings: Depending on your goods boosts you may choose to build the corresponding goods buildings to produce those goods. Goods Required Per Era | Forge of Empires Guides - [] you advance through the ages, ever improving and growing your city, you also require more and more goods, of Building a Town (Part 3): Farmer Town | Forge of . Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Forge of Empires - City Layout Tutorial Big Dog Sports Gaming 227 subscribers Subscribe 319 57K views 6 years ago Forge of Empires - Game tips that will help you dominate your world. Depends on your game play and objectives. With a level 20 chateau I gain 15 goods per RQ. For most players the goods buildings are the main source of goods. Currently there are 96 different types of goods buildings in the game. Contents. To do that just click on "Tools" at the lower left corner and then choose "Move". As long as you have event buildings at your current age, or FE since you're in AF, then I would check the antique dealer for sleigh builders on the buy it now side and get some. I love the idea of getting 50 of everything before moving on. They take up a lot of space. Keeping 2 ages of boosted goods buildings is a good idea. Build this as early as you can and get it to level 80 as early as you can. Goods are one of the most important resources, along with coins, supplies and forge points. That all makes perfect sense. FoD unless you need the Happiness or PE Goods. I have not been playing that long but so far I have not deleted any. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). You are using an out of date browser. You can only ever select 8 troops no matter what era you're in. Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. It may not display this or other websites correctly. 48:00:00 960,000 960,000 300 = 6(30) or 60. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. 1) Never spend more than 20 goods on an expansion. At least its how I find this game fun so far. JavaScript is disabled. Press J to jump to the feed. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. Numbers within parentheses indicate good deposit boosted production. I had not a single goods building from contemporary era on. Don't forget your Continent Map for claiming province section. You can delete them or not, up to you and how you play. I know that if you delete buildings you get back some of the goods it costs to build them. Looking at high players cities I have noticed that a lot have very few army units. In that case, I keep that goods building till things loosen up. ..should i be using BA instead since the defending armies are BA? Every 'founder' and 'leader' of a guild will automatically have this role as well. You are using an out of date browser. No. But now i see: it does not!!! The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . If you delete the old, how do you participate in the tournaments from previous ages? Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. If you want to remove a building then click "Tools" and choose "Sell". Another video from our sponsor. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. The player has to manually assign the production for each building by spending coins and supplies. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. A community to discuss all things Forge of Empires! Unmotivated it will just give coins. I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. The sooner you get rid of them, the better. I haven't done GvG yet but I'm interested. Use terrace farms to make yourself goods of current age (get new or use reno kits on any existing or storred ones), or use normal goods producing buildings to convert what GBs give you into goods of current age, or plain depend on RQs to get you goods. Well, except for Rogue Hideouts. JavaScript is disabled. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. How are your other gbs? The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. Argggh. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. I fight in the GE with the unattached units I win in GE. Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one. The farther you advance the less important previous tower competition is relevant. Answer: Currently the nearest thing to PVP in FoE is that you can attack the city of players in your neighborhood and if you win against their city defensive army you can then plunder i.e. spearfighters would you? Buildings. The primary uses for goods are . https://forum.en.forgeofempires.comnits-towers-and-expansions.28247/#post-162270. For a better experience, please enable JavaScript in your browser before proceeding. Do players delete them? 3) Plan out which expansions have the least annoying impediments or none at all and focus on buying them. All battles are counted and there are no exceptions. Heh. To reach the full production potential the player should acquire a corresponding good deposit for a good building. Some Great Buildings produce current era goods up till the Modern Era. Mostly though I get a sick perverted satisfaction from having thousands of goods. Completing the Japanese settlement will also give fps + 55 goods/day, and Aztec gives fps + 30 goods at max. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? Space is one of the most valuable resources in the game. I have no goods buildings and have not had any since PE. You can follow the links on this page to the individual ages and their tech requirements. What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. I would really like answers to all of this instead of the same vague advice you're all giving. If someone's in Arctic and has goods buildings, something ain't right. However, due to battlegrounds, I have been hosting a small goods farm to drop into the treasury. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. You can collect store buildings for event buildings that you will get over time as some might be worth keeping but the buildings you talk about can just be built again if need be. I wanted to know was it worth even keeping the goods buildings? https://en.wiki.forgeofempires.com/index.php?title=Main_Page. You must log in or register to reply here. Arctic goods are in demand on most servers (because most people do not stand there for long ;) ) . Read up on what a 1.9 thread is and why it's much better than swap threads. Therefore, you may be tempted to try to win medals from the Tower Tournaments so you can purchase expansions. Goods Buildings have similar mechanics to those of production buildings. The Goods Synthesizers make it possible to produce the previous Asteroid Belt Colony goods and Asteroid Ice in your main city on Earth. After you build a Alcatraz gb and get your Zeus, Cathederal of Archen and Castle del Monte to at least lvl 10 then its time to invest in rogues, shouldnt need an army barrcks unless you do GvG in my opinion, as GE and GbG will supply you with enough unattached units for all your fighting needs in the early ages.. Screenshot_2022-03-06-14-18-28-339_com.innogames.foeandroid.jpg. It may not display this or other websites correctly. Most, if not all of them give a lot of goods. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. This is considered quite anti-social so most players do not plunde. After I accumulate 5 to 7 thousand of each good, it is time to move to the next age. If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. You should get enough goods from your GBs and others game activities by now. It may not display this or other websites correctly. Up to you. It help to keep what you got now and what you'll need later. Eventually you won't needs goods buildings. But problem is (in menu) when i double click the hotkey and press escape. JavaScript is disabled. Having a high amount of Life Support means that the player will receive a discount in the cost of goods production on the Space Age Colonies. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages.